Home HTC Vive ‘The Walking Dead: Onslaught’ Combat Rebalance Patch Aims To Address Player Complaints

‘The Walking Dead: Onslaught’ Combat Rebalance Patch Aims To Address Player Complaints

‘The Walking Dead: Onslaught’ Combat Rebalance Patch Aims To Address Player Complaints

Survios presents significant updates to battle and walker behavior amidst recent criticism.

The Walking Dead: Onslaught is off to a harsh beginning. After hyping up gamers for months with the guarantee of ruthless zombie fight featuring their preferred The Walking Dead personalities, Survios’ apocalyptic VR experience officially released this past month on Steam, Oculus, as well as PlayStation VR headsets to somewhat unfavorable testimonials.

Despite its fairly satisfying story complying with fan-favorite character Daryl Dixon and the amazing supply run goals, many bugs, doubtful voice acting, recurring fight, and also simple AI has actually resulted in a subpar arcade experience, specifically when contrasted to Skydance Interactive’s more “practical” The Walking Dead: Saints & & Sinners, at the very least in termsof general quality. Walkers require 3 headshots in order to eliminate, making ranged tools practically useless contrasted to melee fight. There’s likewise no endurance system as well as adversaries move at a snail’s speed, so you’re basically impossible to catch. Yesterday, Survios launched the”Combat Rebalance Patch”in

response to player comments, presenting a slew of substantial updates created to improve the total gameplay experience. This consists of enhancements to ranged tools that permit single, close-range headshots; even more reasonable melee tool physics; faster, more aggressive pedestrians; an easier progression system; as well as numerous other invited adjustments. The following is a complete checklist of the updates and also changes as offered by Survios:

Significant Ranged Weapon Combat Overhaul All varied tools have actually been tuned to permit one-hit kills to

the brain at close quarters; much less damage is dealt to the jaw as well as significantly

  • less damages is dealt to the neck and also listed below. Ranged tools currently have custom-made fall-off damages over range, which can be improved by means of weapon upgrades(“Refined Powder”). This leaves out the Lever Action Rifle, Revolver
  • , and Crossbow. Substitute weight on heavier/ longer-ranged tools has actually been adjusted for far better use; this weight can be neutralized by maintaining(two-handing )a tool. Ammunition Pickups now grant much less ammunition per tool, raising ammunition shortage. All ranged tools have had their optimum ammo and also upgraded ammunition capacities re-balanced to the brand-new tool damages values.
  • Ranged tools brought into a Scavenger run as component of the gamer loadout currently start with a single magazine’s worth of ammunition rather than the maximum for the weapon. The ammunition rewards approved by The Forge have actually been enhanced from +40%at max level to +125%(+25%per upgrade). Raised blunt melee damage on all ranged tools(gun whipping). The”Copper Tips
    • “upgrades for the Heavy Pistol, Lever Action Rifle, and also Crossbow are currently extra reliable; penetration values have been increased. The Basic Pistol is currently much less exact at array
    • to make up for its new one-hit kill capacity. Substantial Melee Weapon Combat Overhaul All melee tools have actually had their
    • damage worths modified; less damage is dealt to the jaw and also significantly less damages is
    • dealt to the neck and listed below. Sharp melee weapons(blades as well as axes)currently stick inside of a Walker’s head on kill as well as will stand up to very easy elimination; higher quality sharp melee weapons such as the Katana as well as Battle Axe have the least resistance of removal. Dead Walkers no more automatically remove from sharp melee tools when lanced. While spiking a Walker with a sharp melee weapon, gamer activity is restricted for as
    • long as the tool continues to be stuck in the Walker. Additional substitute weight has been included in larger/ longer melee weapons; this weight can be reduced the effects of by stabilizing (two-handing) a tool.
    • Minimized blunt melee damage for sharp melee tools when striking with the hilt or various other non-sharp surface areas; the Crowbar, Battle Axe, and Shovel have retained higher damages for these blunt attacks.
    • The Knuckle Knife has been entirely re-tuned to much better stress blunt damage (two-hit punch to the head, one-hit when updated); the blade end is no longer an immediate kill head strike but likewise does not embed skulls on kill.
    • The “Impact” upgrades for the Hammer, Bat, and also Battle Axe are currently extra effective; explosive damages values have actually been boosted.

    Pedestrian Aggression and Difficulty Increased

    • Walker understanding and aggression has been boosted.
    • Walkers currently deal substantially extra damage when biting.
    • On Survivor and also Veteran problem, Walkers now also deal first grapple damage before attacking starts.
    • Increased variety of Walkers in Campaign Chapter 1.
    • Armored Walkers and also Spiked Walkers are now harder to kill.
    • Spiked Walkers are now visibly much more fatal than various other pedestrians.

    Progression Has Been Eased There is more Food in the early video game to permit smoother level progression.

  • Changed the first time individual Scavenger website mission from Main Street Supply Run to Military Checkpoint Supply Evac.
  • Minimized the speed of the Scavenger Herd Wall when playing on Novice or Survivor difficulty.
  • Added Changes

    • Included a choice for Left-hand Dominant players who utilize Smooth Locomotion to swap the Movement and also Turning inputs with each various other.
    • Reversing grasp on a bladed tool will certainly no more create a choked Walker to separate.
    • Choked or impaled Walker remains have boosted substitute weight, but no longer automatically be up to the flooring.
    • Enhanced rate when throwing Walker remains.
    • Choked Walkers can currently be brought more detailed to the player’s face.

    In addition to those renovations, Survios has actually additionally released an alternative controller plan for the Valve Index that makes it possible for players to order items along with adversaries utilizing the Index’s hold sensor. Update 1.16.2 of Virtual Desktop presents main compatibility with the video game as well, enabling high-grade wireless streaming with the Oculus Quest as well as Quest 2.

    Survios’ Combat Rebalance Patch not just demonstrates the company’s dedication to the enthusiastic arcade zombie experience, but its desire to listen to the players themselves in regards to improvements and updates too. It’s specifically this type of developer/player connection that will aid propel the already rapidly-expanding Virtual Reality video gaming industry to brand-new elevations.

    The Walking Dead: Onslaught is offered now for $29.99 on SteamVR, Oculus Rift, as well as PlayStation VR headsets.

    Picture Credit: Survios