All the fun of Beat Games’ VR rhythm slasher, minus the physical exercise.
When he’s not functioning as the head of AR & & Virtual Reality at Shopify, Daniel Beauchamp, much better known by his on the internet handle “Push Matrix”, is pushing the boundaries of Oculus Quest hand tracking technology and sharing his wild experiments with the online neighborhood.
Considering that turning out on Oculus Quest headsets this previous December, Beauchamp has been hard at the workplace pumping out countless experimental hand monitoring projects, each even more psychedelic than the last. This includes whatever from a cheese grater demonstration that allows you to submit away your fingers down to your knuckles to a VR Jenga experience in which the players’ fingers elongate after each turn.
Earlier today, Beauchamp shared his most current proof-of-concept, a mini variation of the hit VR rhythm video game Beat Saber controlled utilizing Oculus Quest hand monitoring innovation. In the video clips offered by Beauchamp via his Twitter, the programmer can be seen slicing his means via waves of blue-and-red blocks in an experience virtually identical to that of the initial Beat Saber; only instead of making use of Oculus Touch controllers, Beauchamp cuts through miniaturized blocks making use of two little sabers connected to his forefinger. There’s also an “Expert Mode” which includes a saber to all 10 digits, transforming the players’ hand into a block-slicing weapon of death ensured to leave even General Grievous frothing at the mouth.
To additionally showcase the space-saving benefits of the one-of-a-kind experience, Beauchamp records himself doing from a seated placement within a confined business airplane. He’s even courteous adequate to clean away the thrown out neon remnants from his next-door neighbors seat; what a guy! In a follow-up tweet, Beauchamp reveals his passion in AR headsets specifically, stating, “I’m eagerly anticipating AR headsets + hand monitoring to make our preferred video games much more mobile:-RRB-“.
Beauchamp’s mini Beat Saber experience is a best example of the possible effect Oculus Quest hand tracking could have on the headsets transportability. While the standalone technology supplied by Quest makes it a breeze to transportation, players still need a good quantity of area in order to properly experience most games; Beat Saber included. Beauchamp’s proof-of-concept demonstrate how the VR rhythm experience can be condensed into a tighter, less physically-engaging style making use of the thorough motions paid for by Oculus Quest hand tracking. Probably we might be checking out an all new category of seated, hand tracking-powered experiences.
Beauchamp’s mini Beat Saber experience is just a proof-of-concept at the moment. There’s no word yet on a main launch, though I expect the programmer would certainly initially require to make a few aesthetic adjustments to avoid any kind of lawful effect.
Image Credit: Danial Beauchamp (Push Matrix)