Oculus Studios introduces yet one more enhancement to their group of veteran programmers.
It seems as though Facebook simply can not aid itself when it comes to acquiring established developers. In a main Oculus blog post published earlier today, the company revealed its acquisition of Ready at Dawn Studios, the team behind struck Virtual Reality titles consisting of Lone Echo, Echo Arena, and also Echo Combat.
“Ready At Dawn is an expert video game designer, having shipped games to multiple platforms in the past, as well as a Virtual Reality leader, states the business in the blog post. “They’ve developed 4 games for the Oculus platform since 2017, including Lone Echo, Echo Arena, Echo Combat, and also Lone Echo II (presently in advancement), every one of which feature Ready At Dawn’s trademark zero-g constant locomotion system and also full-body IK (inverted kinematics).”
So just what does this mean for Ready at Dawn? While it’s true Facebook has purchased the whole of the team, Ready at Dawn will continue to work independently out of its initial offices in Irvine, California and Portland, Oregon; the only different being that they currently have the full assistance of both Facebook and also Oculus Studios.
“With Facebook’s most current advancements in VR innovation, Ready At Dawn can easily explore a future of immersive as well as abundant original Virtual Reality web content,” states Facebook, adding, “As component of the Oculus Studios team, Ready At Dawn will certainly continue producing memorable, immersive, and cutting-edge Virtual Reality content for players all over the world as an independently-operated studio. We’re enjoyed invite them to the family.”
As for upcoming tasks, Facebook states the group is focused totally on the launch of Lone Echo II, which is scheduled to show up later on this year on Oculus headsets. In the future, I’m curious to see if and also how Ready at Dawn’s unique full-body IK (inverse kinematics) locomotion system plays function in future Oculus Studio titles. No question numerous this zero-g movement system could be utilized in a selection of immersive experiences.
Prepared at Dawn’s purchase notes the most recent in a long line of top-level purchases by Facebook. This past February the company bought Sanzaru Games, developer behind the popular VR RPG Asgard’s Wrath. Before that, they picked up Beat Games, designer of the
genre-defying VR rhythm video game Beat Saber. Picture Credit: Ready at Dawn Studios